The Artima Developer Community
Sponsored Link

Agile Buzz Forum
Adopting XP planning to Game Development

0 replies on 1 page.

Welcome Guest
  Sign In

Go back to the topic listing  Back to Topic List Click to reply to this topic  Reply to this Topic Click to search messages in this forum  Search Forum Click for a threaded view of the topic  Threaded View   
Previous Topic   Next Topic
Flat View: This topic has 0 replies on 1 page
Michael

Posts: 1010
Nickname: targetp
Registered: Sep, 2004

Michael is a leader of TargetProcess.com project
Adopting XP planning to Game Development Posted: Mar 18, 2005 9:26 PM
Reply to this message Reply

This post originated from an RSS feed registered with Agile Buzz by Michael.
Original Post: Adopting XP planning to Game Development
Feed Title: TargetProcess Blog
Feed URL: http://feeds2.feedburner.com/Targetprocess
Feed Description: Agile development and processes, project management, programming practices, patterns, XP(eXtreme Programming), SCRUM, Crystal, TargetProcess news, what else?
Latest Agile Buzz Posts
Latest Agile Buzz Posts by Michael
Latest Posts From TargetProcess Blog

Advertisement
In Game Development Team we have several unique specialists which can not do job of each other: Artists can't programm, Programmers do not know how to create 3D models, Level Designers can't do both of previous (will call them subteams). When planing, XP says: "Write user stories, asign them into iterrations according there business value limiting by team velocity." The problem is that is not clear how to plan stories in particula iterration because we need to balance job between different subteams .

To solve this problem, as I see, it is need to consider personal speed of every subteam when planning or separate project into several subprojects.

Read: Adopting XP planning to Game Development

Topic: Janitor Joke Previous Topic   Next Topic Topic: Piling on Gartner

Sponsored Links



Google
  Web Artima.com   

Copyright © 1996-2019 Artima, Inc. All Rights Reserved. - Privacy Policy - Terms of Use