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Mucking up Caylus

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James Robertson

Posts: 29924
Nickname: jarober61
Registered: Jun, 2003

David Buck, Smalltalker at large
Mucking up Caylus Posted: May 29, 2006 11:16 AM
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Original Post: Mucking up Caylus
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Feed Description: James Robertson comments on Cincom Smalltalk, the Smalltalk development community, and IT trends and issues in general.
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I've mentioned the game "Caylus", which is our current favorite. We had somehow messed up one of the rules - at the start of each turn, we were distributing 3 coins o each player, but the actual rule is 2. It seems like a small change, but it really affected play on Friday night. Suddenly, a bunch of buildings that hadn't seemed relevant to us (ones that deal with money rather than goods) got played - and consequently, there were far fewer resources available. I don't know if that style of play will stick with our group, but it certainly shook things up.

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