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test
Posted by test on August 21, 2000 at 1:46 PM
> I'm posting this again to see if surrounding code with > and will make the indentation of the code show up on > the web page. This is the same post as the one I called > Up and Down Examples but with the s inserted.> > The use of flags usually turns my member fuctions into less cohesive > > functions. > > > By flags do you mean pieces of data passed down into a method > that is used for control? I think that is probably what you > mean. > > I find it appealing to have control passed downward and > > I believe that the loss of control of member fuctions can be avoided > > if the low cohesive fuction is looked upon as an encapsulated block. > > > I'm not certain what you mean by "loss of control of member > functions". Could you elaborate on this point? > > Will Someone Respond to the Statment that control should usually be > > passed upward, an example would be nice. > > > What I meant by my claim that date used for control should > normally be passed upward, not downward, is first that in > general you should avoid passing control downward: > This kind of design (Design A): > > void show() { > // Show it... > } > void hide() { > // Hide it... > } >
> is "better" than this kind of design (Design B): > > void show(boolean b) {> if (b) { > // Open it ... > } > else { > // Close it ... > } > } >
> All three of these methods were deprecated in JDK1.1 in class > java.awt.Component in favor of method setVisible(boolean b), > which also happens to fall in the same category (Design B) > as show(b).> In Design B, the boolean flag b is used for control because it > is used to decide whether to show or hide the component, so my > first leaning would be towards design A, an approach that > doesn't pass control down, yields more cohesive methods, but > which in fact yields more methods. > The counter balance to this philosophy is that you should also > strive to keep the number of methods in a class to a manageable > level. My whole point for trying to maximize cohesion and make > each method do just one thing is to make methods that are > easier to understand, use, and change. But in this case, I don't > find setVisible(boolean) hard to use at all, so I think it's > a fine choice, especially since all data passed to setVisible() > are used at all times. But you can imagine that any class could > potentially be designed with only one big method that takes > flags that tell it what to do. So you have to draw the line > somewhere as a designer. > Now, here's an example that illustrates what I meant by upward > is usually the direction data used for control should go: > > void doSomething(Component c) {> if (c.isVisible()) { > // Do one thing with the component > } > else { > // Do something else with the component > } > } >
> In this case, the boolean return value of isVisible() is being > used to determine how to execute the doSomething() > method, so the boolean return value is "data used for control." > But in this case, the data used for control is being passed > in an upwards direction, from isVisible() up to doSomething(), > so it's OK in my book. Just about any exception is going to > be an example of data used for control that is passed back up, > but so can return values or even changed parameters.> > Also it should be pointed out that most unix commands would then have > > to be classed as cohesivly minmilistic! > > > I'm not sure what you mean by cohesively minimalistic, but I > know most UNIX commands pass down a lot of "data used for > control". But it would be silly to have a different ls command > for all the different ways you can do an ls. Instead of ls -l, > ls -a, ls -t, ls -lsa, you'd end up with ll, la, lt, or llsa, and > so on. That would be a combinatorial explosion nightmare. > But on the other hand, you don't want just one UNIX command that > does everything and you have to pass flags to say what you want > that to mean. Such as glurp -ls means ls, glurp -rm means rm and > so on. So once again you've got to draw the line somewhere, just > like with Java methods in a class. You've got to choose a place > somewhere in the middle between the extremes of low cohesion > and high Java method (or UNIX command) count. > I think that saying that you should try to avoid passing down > control, strive to focus each method on one conceptual task, > avoid parameters that are only used part of the time, and keep > the number of methods in the class to a "manageable" level is > a good way to approach finding that middle between the extremes. > Does that sound reasonable to you? Where would you do things > or think about things differently? > bv
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