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Use a clean up method to close non-memory resources.
Why clean up?
Every object in a Java program uses computing resources that are
finite. Most obviously, all objects use some memory to store their
images on the heap. (This is true even for objects that declare no
instance variables. Each object image must include some kind of pointer
to class data, and can include other implementation-dependent
information as well.) But objects may also use other finite resources
besides memory. For example, some objects may use resources such as
file handles, graphics contexts, sockets, and so on. When you design an
object, you must make sure it eventually releases any finite
resources it uses so the system won't run out of those resources.
Because Java is a garbage-collected language, releasing the memory associated with an object is easy. All you need to do is let go of all references to the object. Because you don't have to worry about explicitly freeing an object, as you must in languages such as C or C++, you needn't worry about corrupting memory by accidentally freeing the same object twice. You do, however, need to make sure you actually release all references to the object. If you don't, you can end up with a memory leak, just like the memory leaks you get in a C++ program when you forget to explicitly free objects. Nevertheless, so long as you release all references to an object, you needn't worry about explicitly "freeing" that memory.
Similarly, you needn't worry about explicitly freeing any constituent objects referenced by the instance variables of an object you no longer need. Releasing all references to the unneeded object will in effect invalidate any constituent object references contained in that object's instance variables. If the now-invalidated references were the only remaining references to those constituent objects, the constituent objects will also be available for garbage collection. Piece of cake, right?
The rules of garbage collection
Although garbage collection does indeed make memory management in Java
a lot easier than it is in C or C++, you aren't able to completely
forget about memory when you program in Java. To know when you may need
to think about memory management in Java, you need to know a bit about
the way garbage collection is treated in the Java specifications.
Garbage collection is not mandated
The first thing to know is that no matter how diligently you search
through the Java Virtual Machine Specification (JVM Spec), you won't be able
to find any sentence that commands, Every JVM must have a garbage
collector. The Java Virtual Machine Specification gives VM designers a
great deal of leeway in deciding how their implementations will manage
memory, including deciding whether or not to even use garbage
collection at all. Thus, it is possible that some JVMs (such as a
bare-bones smart card JVM) may require that programs executed in each
session "fit" in the available memory.
Of course, you can always run out of memory, even on a virtual memory
system. The JVM Spec does not state how much memory will be available
to a JVM. It just states that whenever a JVM does run out of
memory, it should throw an OutOfMemoryError
.
Nevertheless, to give Java applications the best chance of executing without running out of memory, most JVMs will use a garbage collector. The garbage collector reclaims the memory occupied by unreferenced objects on the heap, so that memory can be used again by new objects, and usually de-fragments the heap as the program runs.
Garbage collection algorithm is not defined
Another command you won't find in the JVM specification is All JVMs
that use garbage collection must use the XXX algorithm. The designers
of each JVM get to decide how garbage collection will work in their
implementations. Garbage collection algorithm is one area in which JVM
vendors can strive to make their implementation better than the
competition's. This is significant for you as a Java programmer for the
following reason:
Because you don't generally know how garbage collection will be performed inside a JVM, you don't know when any particular object will be garbage collected.
So what? you might ask. The reason you might care when an object is
garbage collected has to do with finalizers. (A finalizer is
defined as a regular Java instance method named finalize()
that returns void and takes no arguments.) The Java specifications make
the following promise about finalizers:
Before reclaiming the memory occupied by an object that has a finalizer, the garbage collector will invoke that object's finalizer.
Given that you don't know when objects will be garbage collected, but you do know that finalizable objects will be finalized as they are garbage collected, you can make the following grand deduction:
You don't know when objects will be finalized.
You should imprint this important fact on your brain and forever allow it to inform your Java object designs.
Finalizers to avoid
The central rule of thumb concerning finalizers is this:
Don't design your Java programs such that correctness depends upon "timely" finalization.
In other words, don't write programs that will break if certain objects aren't finalized by certain points in the life of the program's execution. If you write such a program, it may work on some implementations of the JVM but fail on others.
Don't rely on finalizers to release non-memory resources
An example of an object that breaks this rule is one that opens a file
in its constructor and closes the file in its finalize()
method. Although this design seems neat, tidy, and symmetrical, it
potentially creates an insidious bug. A Java program generally will
have only a finite number of file handles at its disposal. When all
those handles are in use, the program won't be able to open any more
files.
A Java program that makes use of such an object (one that opens a file in its constructor and closes it in its finalizer) may work fine on some JVM implementations. On such implementations, finalization would occur often enough to keep a sufficient number of file handles available at all times. But the same program may fail on a different JVM whose garbage collector doesn't finalize often enough to keep the program from running out of file handles. Or, what's even more insidious, the program may work on all JVM implementations now but fail in a mission-critical situation a few years (and release cycles) down the road.
Other finalizer rules of thumb
Two other decisions left to JVM designers are selecting the thread (or
threads) that will execute the finalizers and the order in which
finalizers will be run. Finalizers may be run in any order --
sequentially by a single thread or concurrently by multiple threads. If
your program somehow depends for correctness on finalizers being run in
a particular order, or by a particular thread, it may work on some JVM
implementations but fail on others.
You should also keep in mind that Java considers an object to be
finalized whether the finalize()
method returns normally
or completes abruptly by throwing an exception. Garbage collectors
ignore any exceptions thrown by finalizers and in no way notify the
rest of the application that an exception was thrown. If you need to
ensure that a particular finalizer fully accomplishes a certain
mission, you must write that finalizer so that it handles any
exceptions that may arise before the finalizer completes its mission.
One more rule of thumb about finalizers concerns objects left on
the heap at the end of the application's lifetime. By default, the
garbage collector will not execute the finalizers of any objects left
on the heap when the application exits. To change this default, you
must invoke the runFinalizersOnExit()
method of class
Runtime
or System
, passing true
as the single parameter. If your program contains objects whose
finalizers must absolutely be invoked before the program exits, be sure
to invoke runFinalizersOnExit()
somewhere in your
program.
So what are finalizers good for?
By now you may be getting the feeling that you don't have much use for
finalizers. While it is likely that most of the classes you design
won't include a finalizer, there are some reasons to use finalizers.
One reasonable, though rare, application for a finalizer is to free
memory allocated by native methods. If an object invokes a native
method that allocates memory (perhaps a C function that calls
malloc()
), that object's finalizer could invoke a native
method that frees that memory (calls free()
). In this
situation, you would be using the finalizer to free up memory allocated
on behalf of an object -- memory that will not be automatically
reclaimed by the garbage collector.
Another, more common, use of finalizers is to provide a fallback
mechanism for releasing non-memory finite resources such as file
handles or sockets. As mentioned previously, you shouldn't rely on
finalizers for releasing finite non-memory resources. Instead, you
should provide a method that will release the resource. But you may
also wish to include a finalizer that checks to make sure the resource
has already been released, and if it hasn't, that goes ahead and
releases it. Such a finalizer guards against (and hopefully will not
encourage) sloppy use of your class. If a client programmer forgets to
invoke the method you provided to release the resource, the
finalizer will release the resource if the object is ever garbage
collected. The finalize()
method of the
LogFileManager
class, shown later in this article, is an
example of this kind of finalizer.
Avoid finalizer abuse
The existence of finalization produces some interesting complications
for JVMs and some interesting possibilities for Java programmers. For a
discussion of the impact of finalizers on JVMs, see the sidebar, a short excerpt from chapter 9,
"Garbage Collection," of my book, Inside the Java
Virtual Machine.
What finalization grants to programmers is power over the life and death of objects. In short, it is possible and completely legal in Java to resurrect objects in finalizers -- to bring them back to life by making them referenced again. (One way a finalizer could accomplish this is by adding a reference to the object being finalized to a static linked list that is still "live.") Although such power may be tempting to exercise because it makes you feel important, the rule of thumb is to resist the temptation to use this power. In general, resurrecting objects in finalizers constitutes finalizer abuse.
The main justification for this rule is that any program that uses resurrection can be redesigned into an easier-to-understand program that doesn't use resurrection. A formal proof of this theorem is left as an exercise to the reader (I've always wanted to say that), but in an informal spirit, consider that object resurrection will be as random and unpredictable as object finalization. As such, a design that uses resurrection will be difficult to figure out by the next maintenance programmer who happens along -- who may not fully understand the idiosyncrasies of garbage collection in Java.
If you feel you simply must bring an object back to life, consider
cloning a new copy of the object instead of resurrecting the same old
object. The reasoning behind this piece of advice is that garbage
collectors in the JVM invoke the finalize()
method of an
object only once. If that object is resurrected and becomes
available for garbage collection a second time, the object's
finalize()
method will not be invoked again.
Managing non-memory resources
Because heap memory is automatically reclaimed by the garbage
collector, the main thing you need to worry about when you design an
object's end-of-lifetime behavior is to ensure that finite non-memory
resources, such as file handles or sockets, are released. You can take
any of three basic approaches when you design an object that needs to
use a finite non-memory resource:
Approach 1: Obtain and release within each relevant method
As a general rule, the releasing of non-memory finite resources should
be done as soon as possible after their use because the resources are,
by definition, finite. If possible, you should try to obtain a
resource, use it, then release it all within the method that needs the
resource.
A log file class: An example of Approach 1
An example of a class where Approach 1 might make sense is a log file
class. Such a class takes care of formatting and writing log messages
to a file. The name of the log file is passed to the object as it is
instantiated. To write a message to the log file, a client invokes a
method in the log file class, passing the message as a
String
. Here's an example:
import java.io.FileOutputStream; import java.io.PrintWriter; import java.io.IOException; class LogFile { private String fileName; LogFile(String fileName) { this.fileName = fileName; } // The writeToFile() method will catch any IOException // so that clients aren't forced to catch IOException // everywhere they write to the log file. For now, // just fail silently. In the future, could put // up an informative non-modal dialog box that indicates // a logging error occurred. - bv 4/15/98 void writeToFile(String message) { FileOutputStream fos = null; PrintWriter pw = null; try { fos = new FileOutputStream(fileName, true); try { pw = new PrintWriter(fos, false); pw.println("------------------"); pw.println(message); pw.println(); } finally { if (pw != null) { pw.close(); } } } catch (IOException e) { } finally { if (fos != null) { try { fos.close(); } catch (IOException e) { } } } } }
Class LogFile
is a simple example of Approach 1. A more
production-ready LogFile
class might do things such as:
The main feature of this simple version of class LogFile
is that it surrounds each log message with a series of dashes and a
blank line.
Using finally to ensure resource release
Note that in the writeToFile()
method, the releasing of
the resource is done in finally clauses. This is to make sure the
finite resource (file handle) is actually released no matter how the
code is exited. If an IOException
is thrown, the file will
be closed.
Pros and cons of Approach 1
The approach to resource management taken by class LogFile
(Approach 1 from the above list) helps make your class easy to use,
because client programmers don't have to worry about explicitly
obtaining or releasing the resource. In both Approach 2 and 3 from the list above
client programmers must remember to explicitly invoke a
method to release the resource. In addition -- and what can be far more
difficult -- client programmers must figure out when their programs no
longer need a resource.
A problem with Approach 1 is that obtaining and releasing the
resource each time you need it may be too inefficient. Another problem
is that, in some situations, you may need to hold onto the resource
between invocations of methods that use the resource (such as
writeToFile()
), so no other object can have access to it.
In such cases, one of the other two approaches is preferable.
Approach 2: Offer methods for obtaining and releasing resources
In Approach 2 from the list above, you provide one method for
obtaining the resource and another method for releasing it. This
approach enables the same class instance to obtain and release a
resource multiple times. Here's an example:
import java.io.FileOutputStream; import java.io.PrintWriter; import java.io.IOException; class LogFileManager { private FileOutputStream fos; private PrintWriter pw; private boolean logFileOpen = false; LogFileManager() { } LogFileManager(String fileName) throws IOException { openLogFile(fileName); } void openLogFile(String fileName) throws IOException { if (!logFileOpen) { try { fos = new FileOutputStream(fileName, true); pw = new PrintWriter(fos, false); logFileOpen = true; } catch (IOException e) { if (pw != null) { pw.close(); pw = null; } if (fos != null) { fos.close(); fos = null; } throw e; } } } void closeLogFile() throws IOException { if (logFileOpen) { pw.close(); pw = null; fos.close(); fos = null; logFileOpen = false; } } boolean isOpen() { return logFileOpen; } void writeToFile(String message) throws IOException { pw.println("------------------"); pw.println(message); pw.println(); } protected void finalize() throws Throwable { if (logFileOpen) { try { closeLogFile(); } finally { super.finalize(); } } } }
In this example, class LogFileManager
declares methods
openLogFile()
and closeLogFile()
. Given this
design, you could write to multiple log files with one instance of this
class. This design also allows a client to monopolize the resource for
as long as it wants. A client can write several consecutive messages to
the log file without fear that another thread or process will slip in
any intervening messages. Once a client successfully opens a log file
with openLogFile()
, that log file belongs exclusively to
that client until the client invokes closeLogFile()
.
Note that LogFileManager
uses a finalizer as a fallback
in case a client forgets to invoke closeLogFile()
. As
mentioned earlier in this article, this is one of the more common uses
of finalizers.
Note also that after invoking closeLogFile()
,
LogFileManager
's finalizer invokes
super.finalize()
. Invoking superclass finalizers is good
practice in any finalizer, even in cases (such as this) where no
superclass exists other than Object
. The JVM does not
automatically invoke superclass finalizers, so you must do so
explicitly. If someone ever inserts a class that declares a finalizer
between LogFileManager
and Object
in the
inheritance hierarchy, the new object's finalizer will already be
invoked by LogFileManager
's existing finalizer.
Making super.finalize()
the last action of a finalizer
ensures that subclasses will be finalized before superclasses. Although
in most cases the placement of super.finalize()
won't
matter, in some rare cases, a subclass finalizer may require that its
superclass be as yet unfinalized. So, as a general rule of thumb, place
super.finalize()
last.
Approach 3: Claim resource on creation, offer method for release
In the last approach, Approach 3 from the above list, the object
obtains the resource upon creation and declares a method that releases
the resource. Here's an example:
import java.io.FileOutputStream; import java.io.PrintWriter; import java.io.IOException; class LogFileTransaction { private FileOutputStream fos; private PrintWriter pw; private boolean logFileOpen = false; LogFileTransaction(String fileName) throws IOException { try { fos = new FileOutputStream(fileName, true); pw = new PrintWriter(fos, false); logFileOpen = true; } catch (IOException e) { if (pw != null) { pw.close(); pw = null; } if (fos != null) { fos.close(); fos = null; } throw e; } } void closeLogFile() throws IOException { if (logFileOpen) { pw.close(); pw = null; fos.close(); fos = null; logFileOpen = false; } } boolean isOpen() { return logFileOpen; } void writeToFile(String message) throws IOException { pw.println("------------------"); pw.println(message); pw.println(); } protected void finalize() throws Throwable { if (logFileOpen) { try { closeLogFile(); } finally { super.finalize(); } } } }
This class is called LogFileTransaction
because every time
a client wants to write a chunk of messages to the log file (and then
let others use that log file), it must create a new
LogFileTransaction
. Thus, this class models one
transaction between the client and the log file.
One interesting thing to note about Approach 3 is that this is the
approach used by the FileOutputStream
and
PrintWriter
classes used by all three example log file
classes. In fact, if you look through the java.io
package,
you'll find that almost all of the java.io
classes that
deal with file handles use Approach 3. (The two exceptions are
PipedReader
and PipedWriter
, which use
Approach 2.)
Conclusion
The most important point to take away from this article is that if a
Java object needs to take some action at the end of its life, no
automatic way exists in Java that will guarantee that action is taken
in a timely manner. You can't rely on finalizers to take the action,
at least not in a timely way. You will need to provide a method that
performs the action and encourage client programmers to invoke the
method when the object is no longer needed.
This article contained several guidelines that pertain to finalizers:
runFinalizersOnExit(true)
in class Runtime
or
System
Object
,
always invoke super.finalize()
at the end of your
finalizers
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