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by James Robertson.
Original Post: Puerto Rico game - new wrinkle
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I posted awhile back about the board game Puerto Rico - a truly great board game. We've been hooked on this game for weeks now - it's different each time you play, so it's very hard to grow tired of. Last night, we came across a misinterpretation of of the rules we had made in a "common mistakes" faq - it turns out that the Trading House works like the ships used to send goods off - you don't empty it until it's completely full. We had been emptying it after each time the Trader card was pulled.
Well. That changed things quite a bit - once anyone sells a good, no one can sell that kind of good until the 4 slots are filled. Suddenly, the Office building - one we had questioned the value of - took on a new utility (it allows you to sell the same kind of good over again before the slots are full). We played three games last night, and we were all back to feeling our way through the game, since this one change made for very different play.
It's a great game if you like board games. It moves quickly - once you figure it out, a game runs an hour or so. It plays well with 3, 4, or 5 players - and there's a 2 player variant that seems to work (unlike many other games). There's no point where you are sitting back just waiting for everyone else to take their turn - you get to do something on each turn. Heck, we play the game with my daughter, who's 9 (maybe I can get back to GenCon next year, now that we've made a gamer out of her).