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Specification by Example and Surprises

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Keith Ray

Posts: 658
Nickname: keithray
Registered: May, 2003

Keith Ray is multi-platform software developer and Team Leader
Specification by Example and Surprises Posted: Mar 24, 2004 7:25 AM
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Original Post: Specification by Example and Surprises
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Feed Description: Keith Ray's notes to be remembered on agile software development, project management, oo programming, and other topics.
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If you view XP's acceptance/customer tests and "unit"/programmer tests as specification by example, then the difficulties some game developers have experienced trying to use XP make more sense. "Game Play" is a subjective experience that is very difficult to quantify -- I'm talking about fast-paced first-person-shooter video-games, not solitaire. Part of a good game-playing experience would be the player's anticipation of what comes next, but being pleasantly surprised when it happens differently than expected.

This lesson -- "the anticipation of what comes next, but being pleasantly surprised when it happens differently than expected" -- is one I'm learning at the writer's workshop I'm attending.

Read: Specification by Example and Surprises

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