The Artima Developer Community
Sponsored Link

Agile Buzz Forum
Learning from the gamers

0 replies on 1 page.

Welcome Guest
  Sign In

Go back to the topic listing  Back to Topic List Click to reply to this topic  Reply to this Topic Click to search messages in this forum  Search Forum Click for a threaded view of the topic  Threaded View   
Previous Topic   Next Topic
Flat View: This topic has 0 replies on 1 page
James Robertson

Posts: 29924
Nickname: jarober61
Registered: Jun, 2003

David Buck, Smalltalker at large
Learning from the gamers Posted: Mar 6, 2004 11:35 AM
Reply to this message Reply

This post originated from an RSS feed registered with Agile Buzz by James Robertson.
Original Post: Learning from the gamers
Feed Title: Cincom Smalltalk Blog - Smalltalk with Rants
Feed URL: http://www.cincomsmalltalk.com/rssBlog/rssBlogView.xml
Feed Description: James Robertson comments on Cincom Smalltalk, the Smalltalk development community, and IT trends and issues in general.
Latest Agile Buzz Posts
Latest Agile Buzz Posts by James Robertson
Latest Posts From Cincom Smalltalk Blog - Smalltalk with Rants

Advertisement

Here's an interesting article on changes in the game (software) development sector - it seems that multi-language development is becoming the norm in that world:

With the recent advancements in processing power and computing capability on the desktop, it is now possible to execute the logic and "upper layers" of a complex application almost as fast in interpreted code as is possible in native languages. Some languages are better than others at various things, or for certain types of authors. Recently, a number of games have used "dirty Java" techniques that link Java to a native engine through JNI (Java Native Interface).1 Vampire: The Masquerade 14Redemption (Nihilistic Software, 2000) used JDK 1.1 as its scripting engine with great success.2, 3 Java also contains a wonderfully well-written networking API (application programming interface) for communication using TCP/IP: One possible use of "dirty Java" would be a multi-user game engine handling all of the net code through the Java language, but rendering graphics using native code. The bottleneck in this case is the network itself; using Java byte code is a trivial cost in terms of execution speed, but a huge savings in development time and ease of construction.

Smalltalk could play that kind of role in the business world easily enough - it's highly productive (more so than the mainstream choices) and covers all the bases in the network/interop arena quite nicely. So instead of using VB for an entire app, developers could do all the "eye candy" and reporting there, and build the back end in Smalltalk. Right now, business developers are still in the "one language for all" mindset. Maybe they need to look at what's going on in the game shops for a few minutes...

Read: Learning from the gamers

Topic: RSS for RFPs Previous Topic   Next Topic Topic: Re: The Daily Grind 311

Sponsored Links



Google
  Web Artima.com   

Copyright © 1996-2019 Artima, Inc. All Rights Reserved. - Privacy Policy - Terms of Use