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No Beyond the Sword for Mac

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James Robertson

Posts: 29924
Nickname: jarober61
Registered: Jun, 2003

David Buck, Smalltalker at large
No Beyond the Sword for Mac Posted: May 29, 2008 4:47 PM
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This post originated from an RSS feed registered with Agile Buzz by James Robertson.
Original Post: No Beyond the Sword for Mac
Feed Title: Cincom Smalltalk Blog - Smalltalk with Rants
Feed URL: http://www.cincomsmalltalk.com/rssBlog/rssBlogView.xml
Feed Description: James Robertson comments on Cincom Smalltalk, the Smalltalk development community, and IT trends and issues in general.
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Well, this is disappointing:

Warlords did not produce a great number of sales, far less than was expected. There is also the problem of programing for Civ 4, now as I said above using the same engine as previous game usually makes porting new titles easier, that is not the case for the Civ 4 titles. While the actual game is fairly stable (not perfect of course) the code behind it on the PC side is a mess. This kind of thrown together code makes it difficult to port the game and fix problems that arise in the port. Due to the sheer number of problems we have encountered with working with the PC code for the Civ 4 titles it may be that production does not wish to have to go through it again. For instance when patching games it usually takes a couple of weeks or as much as eight weeks. Civ 4 patches take us months to program and test because of constant problems.

That's apparently from a support engineer at Aspyr - at least it works under Parallels!

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