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Almost only counts in Horseshoes and Hand Grenades

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James Robertson

Posts: 29924
Nickname: jarober61
Registered: Jun, 2003

David Buck, Smalltalker at large
Almost only counts in Horseshoes and Hand Grenades Posted: May 13, 2006 2:05 PM
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This post originated from an RSS feed registered with Agile Buzz by James Robertson.
Original Post: Almost only counts in Horseshoes and Hand Grenades
Feed Title: Cincom Smalltalk Blog - Smalltalk with Rants
Feed URL: http://www.cincomsmalltalk.com/rssBlog/rssBlogView.xml
Feed Description: James Robertson comments on Cincom Smalltalk, the Smalltalk development community, and IT trends and issues in general.
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Almost seems to count for a lot with "Duke Nukem Forever" as well. Here's piece of a Game Daily interview:

Miller: We've put about $7.5 million into that and we've been working on it since late 1998. So it really hasn't been that much of an investment. And once it comes out, if it's as successful as we think it'll be, we'll make that money back in the first day or two of sales.

THR: 1998? You've been working on it for eight years?

Miller: I know, I know. It's embarrassing.

THR: Maybe you can explain to readers who don't know the games industry why it should take that long to make a game.

Miller: It shouldn't. And I'm dumbfounded myself. A huge part of the problem is that it's really hard hiring good developers to come to Dallas. This place used to be a hotbed of game development. But, nowadays, people seem to want to go to Austin instead.

Hmm. Sounds odd to me. Aren't most game developers young and more easily relocatable? In any event, that game is the industry version of Waiting for Godot.

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