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Success! Fast PathGradientFills!

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Frank Hileman

Posts: 95
Nickname: frankhil
Registered: May, 2004

Frank Hileman is the lead developer for VG.net, a fast vector graphics system for .net developers.
Success! Fast PathGradientFills! Posted: Oct 5, 2004 4:42 PM
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This post originated from an RSS feed registered with .NET Buzz by Frank Hileman.
Original Post: Success! Fast PathGradientFills!
Feed Title: Frank Hileman's Blog
Feed URL: http://weblogs.asp.net/frank_hileman/rss?containerid=13
Feed Description: Vector Graphics with VG.net, MyXaml, and Visual Studio Integration
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Path gradient fills created with VG.net vector graphics version 2.2

We have succeeded in optimizing path gradient fills. Now we have only a few more tweaks and the VG.net vector graphics system version 2.2 will be released.

PathGradientFill now has a Quality property you can use to determine the best trade-off between memory usage and drawing speed. Before we did the optimization, path gradient fills were essentially useless when you zoomed in a great deal. The screen became so slow you could not easily perform precise point editing. Now the fills are speedy! Look at the image above. All those fills are drawn using the lowest Quality setting -- it is difficult to see any difference for smaller objects. VG.net is the first and only GDI+ based vector graphics system with optimized gradients.

The PathGradientFill makes it possible to add drop-shadows to shapes. It may be a nice enhancement to just say ShadowVisible = true, and a shadow is drawn, instead of forcing people to create them explicitly. What do you think? Something for version 2.3?

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