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Brad Wilson

Posts: 462
Nickname: dotnetguy
Registered: Jul, 2003

Brad Wilson is CTO of OneVoyce, Inc.
Change Your Brain Posted: Jul 11, 2003 2:10 AM
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I remember when Microsoft was trying to get people to move to Windows for games. There was a lot of benefit to be had by moving to an admittedly lower performance platform (compared to "to the metal DOS"), by getting virtualized services for you. That was a pretty hard sell, but we were all the better for it.

Now, with DirectX 9, there are direct managed interfaces into the graphics sub-system that can be easily called from .NET. Microsoft hasn't officially started the push to .NET for games, but I'm sure they will at some point try to drive people that way.

The thing that sold Windows as a viable gaming platform for most people was the appearance of WinQuake (and then later GLQuake and QuakeWorld). Taking a cue from past days, Vertigo Software has ported the now GPL'd Quake II engine to .NET (using Managed C++, of course). These days, games are generally built on top of engines, which are either re-used across many games and/or licensed to third parties. It'll be interesting to see who has the first engine available for .NET-based game development...

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