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User focus on the C# Language Design Team

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Eric Gunnerson

Posts: 1006
Nickname: ericgu
Registered: Aug, 2003

Eric Gunnerson is a program manager on the Visual C# team
User focus on the C# Language Design Team Posted: Apr 1, 2004 3:26 PM
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This post originated from an RSS feed registered with .NET Buzz by Eric Gunnerson.
Original Post: User focus on the C# Language Design Team
Feed Title: Eric Gunnerson's C# Compendium
Feed URL: /msdnerror.htm?aspxerrorpath=/ericgu/Rss.aspx
Feed Description: Eric comments on C#, programming and dotnet in general, and the aerodynamic characteristics of the red-nosed flying squirrel of the Lesser Antilles
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Rick writes an interesting article

Rick is a really sharp guy who became a usability engineer by an interesting journey (which he should blog about sometime - hint hint). He has an innate feel for how people relate not only to computers but in other situations. Last year when we had some customers in to give us feedback on our early Whidbey plans, we needed to figure out how to structure a feedback exercise. Rick looked at the problem for about 30 seconds, and then said, “You don't want to do <x>, because you won't get a good response. You could do either <y> or <z> - the first would be better if you're interested in <a>, the second if you're more interested in <b>” (though he used actual words rather than saying “less than x greater than”.

He is correct that we're very interested in user feedback, but as I've mentioned in the past, it's sometimes hard to talk with customers about such issues, because the answer will at time be “no”, but the reasons for the “no“ can be hard to verbalize. I'm still looking for a well-contained issue that I'll talk about more broadly, and with any luck, give you more insight into what it means to be a designer (I only consider myself a semi-professional designer...)

I continue to be satisfied about the design of C#, but even in our second version, there are a couple of cases in the past few months where we've said, “Well, if we'd been thinking about that when we first did the design, that would be a wonderful way to express that concept, but since we didn't, we're stuck with what we have now.”

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