This post originated from an RSS feed registered with Python Buzz
by Rand Anderson.
Original Post: xyzzy
Feed Title: Python Postings
Feed URL: http://www.executableabstractions.com/weblog/Python/rss.xml
Feed Description: On my explorations of python
I wonder what the ongoing impact of computer-games / video-games is on generating interest among youth in software development?
In fact, Adventure on a PDP-11/34 definitely played a role not only in how much time I spent online way back when, but also in instigating me to learn the PDP's dialect of BASIC so that I could write my own interactive fiction (IF) adventure.
Hans Nowak's recent discovery of Twisty Little Passages has, in some faint way, rekindled a bit of my original interest in interactive fiction, probably partly from nostalgia, partly from pure amusement, and partly from wondering what v2.0 of my own rendition of an IF game might look like by applying the power of some of the technologies and techniques I know now. For example, python and OO - I recall reading another pythoneer's consideration of the pros/cons of python/OO for game-development, can't remember just now who/where.
Maybe this would be a good pure-fun side-project to exercise my still-growing python muscles and expand my breadth - I have a few ideas that may prove very interesting. Does pygame provide support for game state and flow, or is it mostly geared toward the visuals? Are there other essential python libs for this kind of dev?