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by Fred Grott.
Original Post: MooNBuzz Final Progress-J2ME
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1. Switched from
String to StringBuffer for everything except the language
internationalization in the resources class to speed up game and avoid
excessive string objects.
2. Modified my graphic/paint mehtods to
handeled both doubleBuffering manual by game and to exclude doing manually
when running on handsets that have doublebuffering.
3. Updated
Language key arrays in resources class with new words add to game
interface.
4. Refactored code to reduce code size and eliminate
duplication.
5. Refactored the code that converts from
BooleanToString, StringToBoolean, inToString, and etc used int my
RecordStores class(RMS) into sinlge methods in my Cache class.
6.
Finished implementing the save preferences code with the added feature
that the options indicidual menues display the save prefs when they exist.
7. Added part of RMS intitalization code, ie store default values in records,
to main midlet startup code. Prefs is complete and initialize highscores
needs to be completed.
8. Started rewriting the gameEngine code to
handle the issue of pausing during incomming communication(calls, sms, and
etc) and adding configurable/setable Frames Per second to enable game to
be tuned to handset series.
Thus, the final work is finishing the
gameEngine rewrite and refactoring. Screen shots of finished game coming
soon..stay tuned.