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MooNBuzz Final Progress-J2ME

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Fred Grott

Posts: 4361
Nickname: shareme
Registered: Jan, 2003

Fred Grott is Lead Developer-CEO of ShareMe Technologies LLC -The Mobile Future
MooNBuzz Final Progress-J2ME Posted: Aug 9, 2003 6:40 AM
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Okay, here is the issues corrected over the week:

1. Switched from String to StringBuffer for everything except the language internationalization in the resources class to speed up game and avoid excessive string objects.

2. Modified my graphic/paint mehtods to handeled both doubleBuffering manual by game and to exclude doing manually when running on handsets that have doublebuffering.

3. Updated Language key arrays in resources class with new words add to game interface.

4. Refactored code to reduce code size and eliminate duplication.

5. Refactored the code that converts from BooleanToString, StringToBoolean, inToString, and etc used int my RecordStores class(RMS) into sinlge methods in my Cache class.

6. Finished implementing the save preferences code with the added feature that the options indicidual menues display the save prefs when they exist.

7. Added part of RMS intitalization code, ie store default values in records, to main midlet startup code. Prefs is complete and initialize highscores needs to be completed.

8. Started rewriting the gameEngine code to handle the issue of pausing during incomming communication(calls, sms, and etc) and adding configurable/setable Frames Per second to enable game to be tuned to handset series.

Thus, the final work is finishing the gameEngine rewrite and refactoring. Screen shots of finished game coming soon..stay tuned.

Read: MooNBuzz Final Progress-J2ME

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