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by Michael Cote.
Original Post: EA's Overtime Pay Problems
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Have you heard about the lawsuits brought by EA employees about unpaid overtime? The issue is a lawsuit from several employees saying they should get paid overtime for all the hours they put in at the end of the release. Their argument is pretty sound, as I understand it. The folks I heard in the Morning Edition segment were all told what to do it their job: draw this picture, play this segment of music, etc. Under the law (Calf. I guess), you're due overtime if the work you do is "is not creative or original and is controlled by supervisors."
"I recognize that at the heart of the matter is a core truth: The work is getting harder, the tasks are more complex and the hours needed to accomplish them have become a burden," Rueff wrote. "We haven't yet cracked the code on how to fully minimize the crunches in the development and production process. Net, there are things we just need to fix."
That's the real problem with long hours in the software world: as an industry, we haven't figured out how to do otherwise. I think this is largely because, in our industry, we don't spend a lot of time reflecting on what works and doesn't work in our day-to-day life, and then doing something to make ours lives better. The unconscious mood on that is that there's time for that, my friend, no time at all:
"Well, in our country," said Alice, still panting a little, "you'd generally get to somewhere else - if you ran very fast for a long time as we've been doing."
"A slow sort of country!" said the Queen. "Now, here, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"