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by Fred Grott.
Original Post: 2D-GameFrameworks-J2ME
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The only disappointing issue in designing a 2D GameFramework for J2ME with
my first game, MoonBuzz, was that I ran out of time to implement a replay
feature. Plus, there are some issues to work out in implementing a replay
feaure.
Issues such as how to compact the data fro efficient
storage in RMS as most of the target phones are at 30k total for the
midlett and 8k total fro the RMS. Since in 2D you are not changing
direction of characters much you could use an abbreviated form of storing
timed event points.
The problem with using timed events is that an
incoming phone call will stretch the time between events as the pause
dtiem is counted. Interesting issue to account for in J2ME game design.