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Fred Grott

Posts: 4361
Nickname: shareme
Registered: Jan, 2003

Fred Grott is Lead Developer-CEO of ShareMe Technologies LLC -The Mobile Future
2D-GameFrameworks-J2ME Posted: Jul 14, 2003 4:11 PM
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Original Post: 2D-GameFrameworks-J2ME
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Feed Description: A Weblog about Java programming and digital convergence on mobile devices in such areas as P2P and collaborative technology. Old Archive .
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The only disappointing issue in designing a 2D GameFramework for J2ME with my first game, MoonBuzz, was that I ran out of time to implement a replay feature. Plus, there are some issues to work out in implementing a replay feaure.

Issues such as how to compact the data fro efficient storage in RMS as most of the target phones are at 30k total for the midlett and 8k total fro the RMS. Since in 2D you are not changing direction of characters much you could use an abbreviated form of storing timed event points.

The problem with using timed events is that an incoming phone call will stretch the time between events as the pause dtiem is counted. Interesting issue to account for in J2ME game design.

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