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Getting Started With the Mobile 3D Graphics API for J2ME

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Goldy Lukka

Posts: 1008
Nickname: xyling
Registered: Jan, 2004

Goldy Lukka is a Java Developer and an Entrepreneur. He is Founder of xyling.com.
Getting Started With the Mobile 3D Graphics API for J2ME Posted: Oct 1, 2004 10:41 PM
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This post originated from an RSS feed registered with Java Buzz by Goldy Lukka.
Original Post: Getting Started With the Mobile 3D Graphics API for J2ME
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The emerging Mobile 3D Graphics API for J2ME provides an efficient interface for rendering 3D graphics on CLDC/MIDP devices. It supports devices with little memory and processing power and no hardware support for 3D graphics or floating-point operations, but the API can scale up to higher-end devices that have a color display, floating-point unit, and 3D graphics hardware, as they come along. The applications of this API are many, including games, screen savers, map visualization, and animated messages.

This article demonstrate how easy it is to integrate 3D graphics into your MIDlets – but remember that this API is an optional package, and may not be supported on all devices. (code sample included).

[Resource-Type: Article; Category: Java/J2ME; XRating: 2]
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