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Fred Grott

Posts: 4361
Nickname: shareme
Registered: Jan, 2003

Fred Grott is Lead Developer-CEO of ShareMe Technologies LLC -The Mobile Future
Development Process Posted: Jul 7, 2003 2:10 AM
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This post originated from an RSS feed registered with Java Buzz by Fred Grott.
Original Post: Development Process
Feed Title: ShareMe Technologies-The Mobile Future
Feed URL: http://sedoparking.com/search/registrar.php?domain=®istrar=sedopark
Feed Description: A Weblog about Java programming and digital convergence on mobile devices in such areas as P2P and collaborative technology. Old Archive .
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You may be wondering why my MonBuzz J2ME game is being developed in specific methodical slow process. Let me explain.

About half the work is preparing and coding a 2D game eninge framework to use on lal J2ME games. Another 25% of work is spent on trackign down bugs in different versions of MIDP1.0 amoung handset vendors to ensure portability.

Another 25% is spent making sure I am fully aware of the what is possible and what is not possible on mobile devices using J2ME MIDP1.0, J2ME MIDP1.0+closed APIs, and J2ME MIDP 2.0 so that I can prevent what has happen to buglord. I do not ever want to get caughgt promising features or ports that will never be completed to the end user or the mobile network operators.

In the next game devlopment process I wil only be spending 1.5 months or less in full game development because of this hard work and methodical development. Not ot mention the fact that porting the 2nd game will happen in a week per handset vendor. All this hard work will show up in the maximization of revenue from sales channels in small time periods rather than a large time period of game development. I can then use that revenue to support a longer development time on 3D games once the rtesearch and development on 3d game enigine is complete.

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