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by Russell Beattie.
Original Post: Mobile Publishing
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Anyone who's heard about how mobile phones are next big thing for software application developers have constantly heard about the exponentially greater number of mobile phone users there are as compared to PC users. So even though you'll only be able to sell your app for $5 a pop which is one fifth of what you might normally charge for it, you'll be selling it to ten times the number of people, so all is good.
Okay, so any of you think that's crap? Well, I have to admit, I believe that sort of conventional wisdom, but still thought it was a few years out. That's why this article I just found over at Mobenta from a week ago blew my socks off:
Sprint and Wireless Gaming Review Trumpet Success of Mobile Publishing
Since launch, 1.25 million readers and 650,000 game purchase referrals through the WGamer.com publication on PCS Visionsm
Cambridge, Mass - January 8, 2004
By putting great content right where interested readers can use it,
Sprint and Wireless Gaming Review have demonstrated the future of
mobile publishing. In June of 2003, the two companies launched a mobile
version of WGamer.com, the leading website for wireless game reviews,
on select Java-enabled PCS Vision phones. Through this publication,
Vision customers can quickly access pithy reviews of the best wireless
games available to them.
After only 6 months, the audience for this mobile publication
has topped 1.25 million readers. Sprint and Wireless Gaming Review also
implemented a Click to Buy feature for the mobile publication that
enables interested readers to quickly download the reviewed game from
Sprint. Currently, an average of 18,000 game purchases per week are
referred to Sprint via the Sprint version of WGamer.com.
Were amazed with the success of the wireless version of
WGamer.com on Sprint, said Matthew Bellows, President of Wireless
Gaming Review. The way that readers have responded to the publication
proves that the mobile publishing medium has a huge potential. By
putting great content in the most relevant place, were giving readers
what they want, and building a pro?table business.
Sprint has built a mobile games community through its PCS
Vision service. Through our partnership with a trusted game source,
Wireless Gaming Review, our customers can make educated decisions about
their game purchases, said Jeff Hallock, vice president of consumer
product marketing for Sprint.
The WGamer.com publication on Sprint can be accessed by selecting Top Game Reviews from the Sprint Games menu.
HOLY CRAP. Those are *amazing* numbers. 650k referrals? That means 650k apps were purchased since last June, or around 100k a month, just from the people reading this "on mobile magazine" (a completely new area that I had never considered before!). Think about this for a second - you *know* that WGR is getting referral fees for each game that a consumer buys from their site. How much do you think? $1 a referrer? That'd be $650k in their pocket. 50 cents? Then fine, $300k, which is still pretty good for a small-time gaming magazine, don't you think?
So wow. I am *amazed.* This company has what is basically a mobile game weblog, but is published on Sprint's phones and is driving 100k consumers a month to buy apps. Sprint, of course, is CDMA and therefore using the BREW system to manage all these downloads which means 1) they have many ways they can charge for these games and services, 2) Qualcomm got 10% of all that and 3) the actual software developers are getting cash in their pockets as well.
This is all good. That's just one carrier with a limited amount of handsets... I'm seriously thinking about going out tomorrow and getting a cheap contract with Sprint so I can keep up with this stuff... I had no idea this stuff was going on.
650k referrers? Insane. I don't know what blows my mind more, the new form of publishing, the number of games sold or just the money that's to be made in the future if this is just the beginning... I'm still in shock.