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User interfaces for object-oriented systems, Part 3

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User interfaces for object-oriented systems, Part 3 Posted: Oct 3, 2008 1:22 PM
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This month's column continues the object-oriented design/GUI theme from the July and September Java Toolbox columns by looking at a widget that I use all the time: a wrapper around a Collection capable of creating a visual proxy that automatically changes its appearance. By examining the amount of screen real estate available to it, the widget displays the Collection as a combo box, a list, or a button that pops up a frame containing the list when pressed. This sort of dynamic adaptability is essential when implementing user interfaces for object-oriented systems, since the context in which a particular attribute will be displayed is often unknown at compile time. (3,000 words)

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