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Non photorealistic rendering in Java - edge detection

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Max Zone

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Non photorealistic rendering in Java - edge detection Posted: Apr 9, 2007 5:13 AM
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The image structure information is one of the most important inputs to the non-photorealistic rendering algorithms. In traditional mosaics (gzipped PDF), the mosaic tiles are placed following the structure edges to convey the structural features, in watercolor simulation the artistic effect is achieved by simulating translucent glazes initialized over structure segments, while in particle-based engines (PDF), the structure features are used as particle generators.

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