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Faster Java 2D Via Shaders

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Max Zone

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Faster Java 2D Via Shaders Posted: Apr 8, 2007 7:14 PM
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We've been doing a lot of work over the past couple years to accelerate many complex Java 2D operations on the GPU via OpenGL fragment shaders. (Fragment shaders are little programs that operate on each pixel being rendered on the screen; they're infinitely more flexible than the fixed functionality that's historically been available in OpenGL.) The sky's the limit when it comes to the kind of effects one can achieve by writing shader programs.

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