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Java 2D and JOGL: The Flip Side

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Max Zone

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Nickname: dzone
Registered: Jun, 2006

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Java 2D and JOGL: The Flip Side Posted: Jan 24, 2007 12:21 AM
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n my last blog entry, Easy 2D/3D Mixing in Swing, my goal was to show Swing developers how easy it can be to include 3D content in a desktop application via JOGL and OpenGL. I think we've done a decent job of making things easier for that class of developers, but what if we look at the problem from the other end of the barrel?

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