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The Joys and Perils of Mass-Market Java Games

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Max Zone

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The Joys and Perils of Mass-Market Java Games Posted: Sep 29, 2006 4:55 PM
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From summer of 2004 to summer of 2006 I worked on an on-line casino with a Swing-based GUI. The project was a great development adventure ��� filled both with incredible joy of creation and terrible agony of support. Here is a list of my positive and negative experiences from using Java/Swing for on-line games.

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