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by Fred Grott.
Original Post: Javolution and J2ME
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I have talked before about the benefits of Javaolution in collection classes that use less memory and xml parsing to serialize as many objects as possible. In games we already serialize objects like the map to the game and game objects and etc. Using Javolution would allow us to also represent rest of the GUI as xml.
Javolution also has logging for J2ME along with getting rid of using those data structures that always use expensive copying/resizing acti0ons. Thus, now to fully use it I start converting a game engine to use the library, such as isoj2me. Than probably some math libraries, a gui library, and etc.
As far as I know I will be contributing the code back to the isoj2me project and of course posting an alpha version here at this blog. Ohter areas where it will improve J2ME applicationsis the area of implementing internationalization(i18n).