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by Nick Lothian.
Original Post: Multi threaded programming
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"You can expect games to take advantage of multi-core pretty thoroughly in late 2006 as games and engines also targeting next-generation consoles start making their way onto the PC.
Writing multithreaded software is very hard; it's about as unnatural to support multithreading in C++ as it was to write object-oriented software in assembly language. The whole industry is starting to do it now, but it's pretty clear that a new programming model is needed if we're going to scale to ever more parallel architectures. I have been doing a lot of R&D along these lines, but it's going slowly."
I've posted previously on multi threaded programming under Java 1.5. The programming model is pretty powerful and worth investigating even now for Hyperthreaded CPUs