Isaac Gouy
Posts: 527
Nickname: igouy
Registered: Jul, 2003
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Messiah
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Posted: Oct 25, 2006 9:09 AM
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> >> However I agree that references to Händel's Messiah or > > other artistic enterprises don't really further our > > understanding of software or software projects. > > To the contrary, I'd argue that observing the habits of > any highly productive person can benefit developers and > software projects. In these specific examples, several > observations are relevant to software projects: > > * Both composers got paid for results, not for the number > of hours spent or a fixed salary. > > * They had to meet non-negotiable deadlines. > > * Their work was ultimately judged by their "users" > (audience), not by their peers. Thus, they had to be > concerned about the UI the most (the effects the work > would create on the audience), and not so much about the > techniques or tools to achieve those effects. > > * They had to choose techniques and tools with execution > in mind: The performers had to be able to easily execute > what the score instructed them to do, i.e., they had to > use familiar techniques. > > * In these examples, they did not aim to break new ground, > but rather to meet the objectives of (a) pleasing their > "users", and (b) meeting their deadlines. Instead of > re-inventing the wheel, they re-used much earlier > material, and stayed within the confines of well-known > frameworks. > > * While they followed conventional frameworks, they added > flourish and originality at certain places to improve > "usability" (to please their audience). > > > These are just a few observations in this context, and the > way it applies to developers and architects are rather > common-place restatements of what has already been said so > many times and in so many books and blogs: > > * If you project's success is judged by how pleased users > are with it, focus on usability, and don't worry about > what techniques or frameworks to use to achieve those > effects. > > * If you want to complete your project in time, don't > break new ground, but simply imitate what has worked in > the past, step-by-step. Follow a well-oiled formula, i.e., > use a framework. > > * Add your individual touch or innovation in well-chosen > spots, and only to improve usability (to please users). > > * When you architect something, keep in mind how easy > implementation is for developers. Choose a solution that's > easier to implement over one that's more novel. > > Again, these notions have been rehashed time and again.
You're forcing trite generalizations from your pre-conceived notions about software development back onto a different context.
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