Charles Haws
Posts: 24
Nickname: hawscs
Registered: Nov, 2003
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Re: Are Long Work Hours Hazardous to Your Project?
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Posted: May 29, 2006 7:18 PM
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> Of course, I did not imply that people should work long > hours - in fact, regularly working long hours, I think, > are to a great extent a sign of an ineffective work > environment (or an ineffective person).
Part of the problem is what I think of as an incentive for abuse. Management often pays no cost for those extra hours, so it can look to an inexperienced manager like a good thing on paper. I think the simplest way to solve that is to modify the incentive. Don't make it impossible to ask for overtime, but make it not free. After all, if this is rare, then the extra cost to the company will be quite small.
> My point was merely that a good organization or team has > procedures in place that guard against most errors that > can occur as a result of fatigue due to long work hours. > Many of the XP practices, in fact, are designed as such > guards, e.g., pair programming, test-driven development, > etc.
I agree again. But I think that even so, more mistakes will happen and the benefits of those extra hours would be pretty minimal. And in most cases where overtime is a significant problem, I doubt they're agile anyway.
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