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Ilias

Posts: 1
Nickname: eli
Registered: May, 2003

Java MIDlets Posted: May 7, 2003 7:59 AM
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I am got a source code for the MIDlet...
Could any please modify, such that when I press "left+up" , it should display an arrow about an anlge of 45 degrees , similarly for all the combinations (that is left+down, up+right, up+left, down+right)..Thanks a lot....Waiting for your answer...



import javax.microedition.lcdui.*;
import com.nokia.mid.ui.*;
import javax.microedition.lcdui.Canvas;

public class Displayable1 extends Canvas implements CommandListener {

Font font1 = Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD,Font.SIZE_SMALL);
boolean rechterSoftkey,linkerSoftkey,send,up,down,left,right,stern,raute,eins,zwei,drei ,vier,f?nf,sechs,sieben,acht,neun,zehn,gamea,gameb,gamec,gamed,fire = false;
boolean rechterSoftkeyRe,linkerSoftkeyRe,sendRe,upRe,downRe,leftRe,rightRe,sternRe,raut eRe,einsRe,zweiRe,dreiRe,vierRe,f?nfRe,sechsRe,siebenRe,achtRe,neunRe,zehnRe,gam eaRe,gamebRe,gamecRe,gamedRe,fireRe = false;
int keyValue,gameValue=0;
Canvas can;
MIDlet1 midlet;
public Displayable1(MIDlet1 midlet) {
this.midlet = midlet;
try {
jbInit();
}
catch(Exception e) {
e.printStackTrace();
}
}
private void jbInit() throws Exception {}
public void commandAction(Command command, Displayable displayable){}


protected void paint(Graphics g) {
int x;
x= getWidth()/2-28;
g.setColor(255,255,255);
g.fillRect(0,0,getWidth(),getHeight());

g.setColor(0,255,0);
if(zehn)g.fillRect(x+21,109,14,14);
if(eins)g.fillRect(x,45,14,14);
if(zwei)g.fillRect(x+21,45,14,14);
if(drei)g.fillRect(x+42,45,14,14);
if(vier)g.fillRect(x,66,14,14);
if(f?nf)g.fillRect(x+21,66,14,14);
if(sechs)g.fillRect(x+42,66,14,14);
if(sieben)g.fillRect(x,87,14,14);
if(acht)g.fillRect(x+21,87,14,14);
if(neun)g.fillRect(x+42,87,14,14);
if(up)g.fillRect(x+23,21,10,10);
if(down)g.fillRect(x+23,31,10,10);
if(left)g.fillRect(x+13,26,10,10);
if(right)g.fillRect(x+33,26,10,10);
if(stern)g.fillRect(x,109,14,14);
if(raute)g.fillRect(x+42,109,14,14);
if(linkerSoftkey)g.fillRect(x+7,9,14,7);
if(rechterSoftkey)g.fillRect(x+35,9,14,7);
if(send)g.fillRect(x,23,7,14);

g.setColor(0,0,255);
if(zehnRe)g.fillRect(x+21,109,14,14);
if(einsRe)g.fillRect(x,45,14,14);
if(zweiRe)g.fillRect(x+21,45,14,14);
if(dreiRe)g.fillRect(x+42,45,14,14);
if(vierRe)g.fillRect(x,66,14,14);
if(f?nfRe)g.fillRect(x+21,66,14,14);
if(sechsRe)g.fillRect(x+42,66,14,14);
if(siebenRe)g.fillRect(x,87,14,14);
if(achtRe)g.fillRect(x+21,87,14,14);
if(neunRe)g.fillRect(x+42,87,14,14);
if(upRe)g.fillRect(x+23,21,10,10);
if(downRe)g.fillRect(x+23,31,10,10);
if(leftRe)g.fillRect(x+13,26,10,10);
if(rightRe)g.fillRect(x+33,26,10,10);
if(sternRe)g.fillRect(x,109,14,14);
if(rauteRe)g.fillRect(x+42,109,14,14);
if(linkerSoftkeyRe)g.fillRect(x+7,9,14,7);
if(rechterSoftkeyRe)g.fillRect(x+35,9,14,7);
if(sendRe)g.fillRect(x,23,7,14);

g.setFont(font1);
g.setColor(0,0,0);//black
g.drawRect(x,23,7,14);//send
g.drawRect(x,45,14,14);g.drawString("1",x+4,45+3,0);//eins
g.drawRect(x,66,14,14);g.drawString("4",x+4,66+3,0);//vier
g.drawRect(x,87,14,14);g.drawString("7",x+4,87+3,0);//sieben
g.drawRect(x,109,14,14);g.drawString("*",x+4,109+3,0);//stern
g.drawRect(x+21,45,14,14);g.drawString("2",x+25,45+3,0);//zwei
g.drawRect(x+21,66,14,14);g.drawString("5",x+25,66+3,0);//f?nf
g.drawRect(x+21,87,14,14);g.drawString("8",x+25,87+3,0);//acht
g.drawRect(x+21,109,14,14);g.drawString("0",x+25,109+3,0);//zehn
g.drawRect(x+42,45,14,14);g.drawString("3",x+46,45+3,0);//drei
g.drawRect(x+42,66,14,14);g.drawString("6",x+46,66+3,0);//sechs
g.drawRect(x+42,87,14,14);g.drawString("9",x+46,87+3,0);//neun
g.drawRect(x+42,109,14,14);g.drawString("#",x+46,109+3,0);//raute
g.drawRect(x+7,9,14,7);g.fillRect(x+10,12,9,2);//linkerSoftkey
g.drawRect(x+35,9,14,7);g.fillRect(x+38,12,9,2);//rechterSoftkey
g.drawRect(x+23,21,10,10);//up
g.drawLine(x+28,24,x+28,28);g.drawLine(x+26,26,x+28,24);g.drawLine(x+28,24,x+30 ,26);
g.drawLine(x+26,25,x+28,23);g.drawLine(x+28,23,x+30,25);
g.drawRect(x+23,31,10,10);//down
g.drawLine(x+28,34,x+28,38);g.drawLine(x+26,36,x+28,38);g.drawLine(x+28,38,x+30 ,36);
g.drawLine(x+26,37,x+28,39);g.drawLine(x+28,39,x+30,37);
g.drawRect(x+13,26,10,10);//left
g.drawLine(x+16,31,x+20,31);g.drawLine(x+16,31,x+18,29);g.drawLine(x+16,31,x+18 ,33);
g.drawLine(x+15,31,x+17,29);g.drawLine(x+15,31,x+17,33);
g.drawRect(x+33,26,10,10);//right
g.drawLine(x+36,31,x+40,31);g.drawLine(x+38,29,x+40,31);g.drawLine(x+38,33,x+40 ,31);
g.drawLine(x+39,29,x+41,31);g.drawLine(x+39,33,x+41,31);
g.drawRect(x+49,23,7,14);//end
if(keyValue!=0){
g.drawString("keyCode: ",0,0,0);
g.drawString(" "+String.valueOf(keyValue),0,font1.getHeight()+5,0);
}
try {gameValue = getGameAction(keyValue);
g.drawString("game action: ",getWidth()-font1.stringWidth("game action: "),0,0);
switch(gameValue){
case 0:g.drawString("NONE",getWidth()-font1.stringWidth("NONE "),font1.getHeight()+5,0);break;
case 1:g.drawString("UP",getWidth()-font1.stringWidth("UP "),font1.getHeight()+5,0);break;
case 2:g.drawString("LEFT",getWidth()-font1.stringWidth("LEFT "),font1.getHeight()+5,0);break;
case 5:g.drawString("RIGHT",getWidth()-font1.stringWidth("RIGHT "),font1.getHeight()+5,0);break;
case 6:g.drawString("DOWN",getWidth()-font1.stringWidth("DOWN "),font1.getHeight()+5,0);break;
case 8:g.drawString("FIRE",getWidth()-font1.stringWidth("FIRE "),font1.getHeight()+5,0);break;
case 9:g.drawString("A",getWidth()-font1.stringWidth("A "),font1.getHeight()+5,0);break;
case 10:g.drawString("B",getWidth()-font1.stringWidth("B "),font1.getHeight()+5,0);break;
case 11:g.drawString("C",getWidth()-font1.stringWidth("C "),font1.getHeight()+5,0);break;
case 12:g.drawString("D",getWidth()-font1.stringWidth("D "),font1.getHeight()+5,0);break;

}
}catch(IllegalArgumentException e){

}
}

public void keyPressed(int i){
if(i==KEY_NUM0)zehn=true;
if(i==KEY_NUM1)eins=true;
if(i==KEY_NUM2)zwei=true;
if(i==KEY_NUM3)drei=true;
if(i==KEY_NUM4)vier=true;
if(i==KEY_NUM5)f?nf=true;
if(i==KEY_NUM6)sechs=true;
if(i==KEY_NUM7)sieben=true;
if(i==KEY_NUM8)acht=true;
if(i==KEY_NUM9)neun=true;
if(i==-1)up=true;
if(i==-2)down=true;
if(i==-3)left=true;
if(i==-4)right=true;
if(i==KEY_STAR)stern=true;
if(i==KEY_POUND)raute=true;
if(i==-6)linkerSoftkey=true;
if(i==-7)rechterSoftkey=true;
if(i==-10)send=true;
if(i==FIRE)fire=true;
if(i==GAME_A)gamea=true;
if(i==GAME_B)gameb=true;
if(i==GAME_C)gamec=true;
if(i==GAME_D)gamed=true;
keyValue = i;
repaint();
}

public void keyRepeated(int i){
if(i==KEY_NUM0)zehnRe=true;
if(i==KEY_NUM1)einsRe=true;
if(i==KEY_NUM2)zweiRe=true;
if(i==KEY_NUM3)dreiRe=true;
if(i==KEY_NUM4)vierRe=true;
if(i==KEY_NUM5)f?nfRe=true;
if(i==KEY_NUM6)sechsRe=true;
if(i==KEY_NUM7)siebenRe=true;
if(i==KEY_NUM8)achtRe=true;
if(i==KEY_NUM9)neunRe=true;
if(i==-1)upRe=true;
if(i==-2)downRe=true;
if(i==-3)leftRe=true;
if(i==-4)rightRe=true;
if(i==KEY_STAR)sternRe=true;
if(i==KEY_POUND)rauteRe=true;
if(i==-6)linkerSoftkeyRe=true;
if(i==-7)rechterSoftkeyRe=true;
if(i==-10)sendRe=true;
if(i==FIRE)fireRe=true;
if(i==GAME_A)gameaRe=true;
if(i==GAME_B)gamebRe=true;
if(i==GAME_C)gamecRe=true;
if(i==GAME_D)gamedRe=true;
repaint();
}

public void keyReleased(int i){
if(i==KEY_NUM0)zehn=zehnRe=false;
if(i==KEY_NUM1)eins=einsRe=false;
if(i==KEY_NUM2)zwei=zweiRe=false;
if(i==KEY_NUM3)drei=dreiRe=false;
if(i==KEY_NUM4)vier=vierRe=false;
if(i==KEY_NUM5)f?nf=f?nfRe=false;
if(i==KEY_NUM6)sechs=sechsRe=false;
if(i==KEY_NUM7)sieben=siebenRe= false;
if(i==KEY_NUM8)acht=achtRe=false;
if(i==KEY_NUM9)neun=neunRe=false;
if(i==-1)up=upRe=false;
if(i==-2)down=downRe=false;
if(i==-3)left=leftRe=false;
if(i==-4)right=rightRe=false;
if(i==KEY_STAR)stern=sternRe=false;
if(i==KEY_POUND)raute=rauteRe=false;
if(i==-6)linkerSoftkey=linkerSoftkeyRe=false;
if(i==-7)rechterSoftkey=rechterSoftkeyRe=false;
if(i==-10)send=sendRe=false;
if(i==FIRE)fire=fireRe=false;
if(i==GAME_A)gamea=gameaRe=false;
if(i==GAME_B)gameb=gamebRe=false;
if(i==GAME_C)gamec=gamecRe=false;
if(i==GAME_D)gamed=gamedRe=false;
keyValue=0;
repaint();
}
}

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