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trapping images

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john mcginlay

Posts: 2
Nickname: stub20000
Registered: Apr, 2004

trapping images Posted: Apr 5, 2004 12:27 PM
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im pretty new to javascript and im creating a program that allows the user to move images between 6 squares, only 1 image can be in a square at a time, and i need to count how many moves they have made<br>
<br>
my problem is that i cannot find a way trap the images in a square and center them within this square, i think this will make the number of moves easier to count, any help please!!!! <br>

<br>
ps sorry if this posts as a mess but not 100% sure how to format the text with html, not great at that, sorry folks <br>
<br>
<code>
import java.applet.*;<br>
import java.awt.*;<br>
import java.awt.event.*;<br>
import java.awt.image.*;<br>
<br>

public class program extends Applet implements<br>
MouseListener, MouseMotionListener {<br>
private Point counter1, counter2, counter3, counter4, counter5, mouse;<br>
private int select;<br>
private Image cabinet, bookcase, wardrobe, piano, chest;<br>
<br>
public void init() {<br>
this.addMouseMotionListener (this);<br>
this.addMouseListener (this);<br>
select = 0;<br>
cabinet = getImage (getDocumentBase(), "cabinet.jpg") ;<br>
bookcase = getImage (getDocumentBase(), "bookcase.jpg");<br>
wardrobe = getImage (getDocumentBase(), "wardrobe.jpg");<br>
piano = getImage (getDocumentBase(), "piano.jpg") ;<br>
chest = getImage (getDocumentBase(), "chest.jpg");<br>
counter1 = new Point(17, 24);<br>
counter2 = new Point(155, 130);<br>
counter3 = new Point(85, 130);<br>
counter4 = new Point(155, 24);<br>
counter5 = new Point(17, 130);<br>
mouse = new Point();<br>
}<br>
<br>
public void paint (Graphics g) {<br>
drawBox (g);<br>
g.drawImage (cabinet, counter1.x, counter1.y, 60, 60, this); <br>
g.drawImage (bookcase, counter2.x, counter2.y, 60, 60, this);<br>
g.drawImage (wardrobe, counter3.x, counter3.y, 60, 60, this);<br>
g.drawImage (piano, counter4.x, counter4.y, 60, 60, this);<br>
g.drawImage (chest, counter5.x, counter5.y, 60, 60, this);<br>
g.drawString ("1", 42, 113); g.drawString ("2", 113, 113);<br>
g.drawString ("3", 180, 113);<br>
g.drawString ("4", 42, 216);<br>
g.drawString ("5", 113, 216);<br>
g.drawString ("6", 180, 216); <br>
}<br>
<br>
public void mouseDragged (MouseEvent e) {<br>
mouse = e.getPoint();<br>
//continuously change the coordinates of the selected counter<br>
if (select ==1) counter1 = mouse;<br>
if (select ==2) counter2 = mouse;<br>
if (select ==3) counter3 = mouse;<br>
if (select ==4) counter4 = mouse;<br>
if (select ==5) counter5 = mouse;<br>
repaint();<br>
}<br>
<br>
public void mouseMoved (MouseEvent e) {} //required for the interface<br>
public void mousePressed (MouseEvent e) { //select a counter using the mouse<br>
mouse = e.getPoint();<br>
if (mouse.x > counter1.x - 60 && mouse.x < counter1.x +60 && mouse.y > counter1.y - 60 && mouse.y < counter1.y +60) select = 1;<br>
if (mouse.x > counter2.x - 60 && mouse.x < counter2.x +60 && mouse.y >counter2.y - 60 && mouse.y < counter2.y +60) select = 2;<br>
if (mouse.x > counter3.x - 60 && mouse.x < counter3.x +60 && mouse.y >counter3.y - 60 && mouse.y < counter3.y +60) select = 3;<br>
if (mouse.x > counter4.x - 60 && mouse.x < counter4.x +60 && mouse.y >counter4.y - 60 && mouse.y < counter4.y +60) select = 4;<br>
if (mouse.x > counter5.x - 60 && mouse.x < counter5.x +60 && mouse.y >counter5.y - 60 && mouse.y < counter5.y +60) select = 5;<br>
}//required for the interface<br>
<br>
public void mouseClicked (MouseEvent e){}<br>
public void mouseReleased (MouseEvent e) {}<br>
public void mouseEntered (MouseEvent e) {}<br>
public void mouseExited (MouseEvent e){}<br>
public void drawBox (Graphics g) {<br>
for (int i = 10; i <= 220; i += 105) {<br>
g.drawLine (10, i, 220, i);<br>
}<br>
<br>
for (int l = 10; l <= 220; l += 70) {<br>
g.drawLine (l, 10, l, 220);<br>}<br>
}<br>
} </code>

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