Another example of messengers is events. Like
exceptions, event objects usually contain a small amount of data,
which is passed to the constructor, and some accesor methods by
which recipients access the data. Also like exceptions, events usually
have short lives. When an event occurs, an event object is instantiated
and filled with data that describes the event. The event object
is then passed to all listeners that have registered interest in
the event. Each listener handles the event in its own way, and the
event object is discarded.
Diagram 5-3. The OverdraftEvent
class
com.artima.examples.account.ex3 OverdraftEvent
|
public class OverdraftEvent extends java.util.EventObject Event that indicates an overdraft has either been loaned to a client or repaid by a client during a withdrawal or deposit transaction on an Account .
|
Constructors |
public OverdraftEvent(OverdraftAccount source, long overdraft, long amount) Constructs an OverdraftEvent with the passed
source , and overdraft .
|
Methods |
public long getAmount() Returns the amount of money either loaned to the client or repaid to the bank during the transaction that caused this event to be propagated. |
public long getOverdraft() Returns the current overdraft, the amount of of overdraft after the transaction that caused this event to be propagated. |
OverdraftEvent
s are fired by OverdraftAccount
s,
shown in OverdraftAccount
represents
a bank account with overdraft protection. If a customer attempts
to withdraw from his OverdraftAccount
more the current balance
(an overdraft), the bank will loan the customer enough money to
cover the overdraft up to a certain maximum. When a customer with
a current overdraft deposits money back into the account, that money
will first be used to pay back the bank for its overdraft loan.
Any remainder will be deposited into the customer's account.
An OverdraftAccount
fires an OverdraftEvent
if
an overdraft occurs on that account, or if an existing overdraft
is partially or fully repaid.
OverdraftAccount
has an addOverdraftListener
method,
which accepts an OverdraftListener
, shown in
OverdraftListener
s passed to the addOverdraftListener method
receive any OverdraftEvent
s fired by the OverdraftAccount
,
until unregistered via the removeOverdraftListener
method.
Diagram 5-4. The OverdraftListener
interface
com.artima.examples.account.ex3 OverdraftListener
|
public interface OverdraftListener Listener interface for receiving overdraft events. |
Methods |
public void overdraftOccurred(OverdraftEvent e) Invoked when an overdraft has occurred. |
public void overdraftRepaid(OverdraftEvent e) Invoked when some or all of the outstanding overdraft that a bank has loaned to a client is repaid. |
An OverdraftEvent
is a messenger.
It contains a source, a reference to the object that fired the event,
the amount loaned or repaid, and the current overdraft.
An
OverdraftAccount
passes this data to the constructor,
then fires the event to the listeners. The listeners can retrieve
the data from accessor methods.
The reason a bundle of data makes sense in
the OverdraftEvent
case is that the designer of class
OverdraftAccount
doesn't necessarily know everything
to do when an overdraft occurs or is repaid. The OverdraftAccount
object
does know to update the account balance and overdraft amounts. But
it is reasonable to expect that other behavior will be desired,
such as adding an entry to an audit trail, calculating statistics,
or charging a fee based on some complex and often-changing formula.
By using an event, other kinds of behavior can be added later and dynamically
changed at run time.
Last Updated: Friday, April 26, 2002
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