A Conversation with James Gosling (May 2003) --
James Gosling discusses many aspects of programming.
- Part I: Analyze
this ! --
How James Gosling's current research project, code-named Jackpot,
builds annotated parse trees for programs that can help you analyze, visualize, and
refactor your program.
- Part II: Failure and Exceptions --
How to build solid apps, organize your catch clauses,
scale checked exceptions, and deal with failure.
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A Conversation with Elliotte Rusty Harold (March 2003) --
Elliotte Rusty Harold discusses the strengths and weaknesses of
the various XML processing APIs for Java, the design problems with existing
APIs, and the design philosophy behind XOM.
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A Conversation with Vienna Teng (February 2003) --
Vienna Teng discusses the creative process and dream chasing.
- Part I: How Vienna Escaped the Cubicle --
How Vienna Teng, a 24 year old Java
programmer at Cisco, landed a record contract, quit her day job to pursue her passion in
music, and before long ended up on the Dave Letterman show.
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A Conversation with Bruce Eckel (August 2002) --
Bruce Eckel explains why he loves Python.
- Part I: Python and the Programmer --
Why Bruce feels Python is "about him," how minimizing clutter
improves productivity, and the relationship between backwards
compatibility and programmer pain.
- Part II: The Zen of Python --
Why Bruce prefers Python's valuing programmer productivity
over program performance, Python's you-want-it-you-can-have-it attitude,
and Python's zen-like learning curve.
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A Conversation with Andy Hunt and Dave Thomas (January 2003) --
Pragmatic Programmers Andy Hunt and
Dave Thomas discuss software development:
- Part I. Don't Live with Broken Windows --
the importance of software craftsmanship
and the importance of staying on top of the small problems in your projects.
- Part II. Orthogonality and the DRY Principle --
the importance of keeping your
system orthogonal, and the real meaning the DRY, or Don't Repeat Yourself,
principle.
- Part III. Good Enough Software --
the myth of bug-free software, the importance of specifying level of quality
as a
system requirement, and the need for every team member to inject quality throughout the development cycle.
- Part IV. Abstraction and Detail --
an approach to design in which details are pulled out of the code and stored
as metadata.
- Part V. Building Adaptable Systems --
reversible design decisions, the cost of change curve, going beyond the requirements,
and making systems configurable.
- Part VI. Programming Close to the Domain --
the benefit of programming in a language close to the business domain.
- Part VII. Programming is Gardening, not Engineering --
a gardening metaphor for software development, the reasons coding is not mechanical,
and the stratification of development jobs.
- Part VIII. Tracer Bullets and Prototypes --
the importance of getting feedback during development by firing tracer bullets and building prototypes.
- Part IX. Programming Defensively --
the importance of programming defensively against your own and other's mistakes, of crashing
near the cause, and understanding the proper use assertions.
- Part X. Plain Text and XML --
the value of storing persistent data in plain text and the ways they feel XML is being misused.
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A Conversation with Rob Gingell (November 2002) --
Frank Sommers interviews Sun Microsystems' fellow and chief engineer Rob Gingell, the chair of the Java Community Process (JCP), about the JCP.
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A Conversation with Guido van Rossum (July 2002) --
Guido van Rossum, the creator of Python, gives insights into Python's
design goals, the source of Python programmer productivity, the
implications of weak typing, and more.
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A Conversation with Scott Meyers (August 2002) --
Scott Meyers, C++ expert and author of numerous books
including Effective C++, talks with Bill Venners about
many topics of object-oriented design, including the use of multiple
inheritance in light of Java's interface , designing minimal and complete
interfaces, public data members and contracts, and the utility of const .
- Part I: Multiple Inheritance and Interfaces --
how Meyer's view of multiple inheritance has changed with time, the C++ community's take on Java's interface, and
a schism of focus between the C++ and other prominent development communities.
- Part II: Designing Contracts and Interfaces --
interface contracts, private data, and designing minimal and complete
interfaces.
- Part III: Meaningful Programming --
the importance of saying what you mean and understanding what you say, the three fundamental relationships between classes,
and the difference between virtual and non-virtual functions.
- Part IV: Const, RTTI, and Efficiency --
the utility of const, the appropriate time to use
RTTI, a good attitude about efficiency, and Scott Meyers' current quest for
general programming principles.
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A Conversation with Martin Fowler (August 2002) --
Martin Fowler, chief scientist at Thoughtworks, Inc. and author of numerous books on
software design and process, discusses refactoring, design, testing, and extreme
programming.
- Part I: Refactoring with Martin Fowler --
the business case for refactoring and testing, and the interplay between
refactoring, design, and reliability.
- Part II: Design Principles and Code Ownership --
design principles of avoiding duplication, separating presentation
and domain logic, being explicit, and describes how refactoring
depends on code ownership.
- Part III: Evolutionary Design --
planned and evolutionary design, refactoring bad smells in code, and how good design can help you program faster.
- Part IV: Flexibility and Complexity --
how to combat design decay, the cost of flexibility and reusability,
four criteria for a simple system, and test-first design of interfaces.
- Part V: Test-Driven Development --
the unhurried quality of test-first design and monological
thinking, and the difference between unit and functional testing.
- Part VI: Tuning Performance and Process --
balancing maintainability and efficiency, creating tunable software, the role of patterns,
and the Agile Software Manifesto.
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A Conversation with Sean Neville (August 2002) --
The former lead architect of Macromedia's JRun application server
discusses JRun's object clustering architecture, and how Jini facilitated
its implementation.
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A Conversation with Ken Arnold (April 2002) --
The original lead architect of JavaSpaces discusses design in
general, and the design of JavaSpaces in particular.
- Part I: Perfection and Simplicity --
the myth of "the perfect design" and ways to achieve
design simplicity
- Part II: Taste and Aesthetics --
the role of taste in design and the
importance of designing with the user in mind
- Part III: Designing Distributed Systems --
designing for failure, using transactions and idempotency,
and avoiding state
- Part IV: Sway with JavaSpaces --
loose coupling in JavaSpace-based systems,
why fields in entries are public, RPCs to nowhere, and
building systems that sway with failure
- Part V: JavaSpaces: Data, Decoupling, and Iteration --
the data-driven nature of JavaSpaces, how JavaSpaces facilitates
decoupling, and why iteration isn't
supported in the
JavaSpace interface
- Part VI: Java Design Issues --
whether to prohibit subclassing, whether to use
Cloneable or copy
constructors, and when to use marker interfaces
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A Conversation with Bob Scheifler (April 2002) --
The lead architect of Jini's Davis project discusses Jini Security.
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A Conversation with James Gosling (February 2002) --
Java's creator discusses semantic models, mobile behavior, abstraction
versus vagueness, testing, and repetitive stress injury.
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A Conversation with Josh Bloch (December 2001) --
The author of Effective Java talks about design.
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A Conversation with Jim Waldo (November 2001) --
Jini's chief architect discusses mobility, change, reliability, enterprise distributed computing, and more.
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A Conversation with James Gosling (May 2001) --
Java's creator discusses inheritance and composition, JSPs and Servlets, community design processes, and more.
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A Conversation with James Gosling (May 2000) --
Java's creator speaks on developer tools, the realtime JVM, mobile objects, strict interfaces, and more.
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A Conversation with James Gosling (May 1999) --
Java's creator speaks on interfaces and protocols, servers and services, Jini, Java in the enterprise, and more.
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